The dream game was again criticized by the player for its visual effects, and the producer acknowledged the limitations of the Championship scene.

The dream game was again criticized by the player for its visual effects, and the producer acknowledged the limitations of the Championship scene.

The technical director of Bacoma-Nobu admitted that the video effects of the series of games, which had been stung by fans, had been criticized again in the most recent version of “The Dream: The Champions.” Starno was a senior developer of the Bulcan Dream series, who was involved in the development of the Bulcan Dream Yellow, and then worked for a long time at the Mandea Namma Palace. He then returned to the Dreams series, where he was the producer of the traditional battle-derived game ” The Balling of the Dreams ” , developed by the Mandai Nammong Palace, and then participated in the MoBA-derived game ” The Enlarged Dreams ” , the latest of which was ” The Dreams: The Champions ” .

The launch of The Dreams: Champions early this month was a disappointment to a number of players because of the relative basis of the game and the small number of ideas available. In addition, as in the past decade, the video effects of the game have also attracted criticism from players. In an interview with Eurogamer Germany, Starno responded to the video game: “As a dream fan, I fully understand the discussions that exist in the group of fans. With regard to images and games, we have done our best. Combat systems are a top priority. The Championship is a very competitive game against each other, and our real concern is to ensure its fairness and to ensure that the traditional game system functions properly.” In terms of visual effects and the quality of the images, I was involved in the development of the Bocadian Iron Fist Championships, and one of the goals of that time was to build the best dream game in the picture, and I think we did well in that respect. But in the fighting game, the only thing that needs to be shown is that the two are dreamable and face more restrictions and demands in the Championship.”

Players point to a variety of loopholes and anomalies in some of the dreamable models, most of which can be solved over time, but the overall picture remains relatively simple. Especially after the sharp increase in the Switch 2 function, the Champions can still only run at 30 fps, but the texture is not significantly improved. Nevertheless, Asano defended the Champion, stating that he was satisfied that “all treasures have their own shadows”, a priority for his development, and that the combat effects of the game were developed from scratch. “I have examined every special effect very carefully, and I have personally examined every one of them,” Astronomer said. “It’s a lot.”

The players stressed that even on Switch 2, the picture style of Championship remained relatively simple and could be a compromise for its mobile version. The Mobile Phone version of the Bocoma Champion is currently scheduled for release later this year. Of course, the debate over the picture may change in 2027, when the dream is to leave the old Switch 1 mainframe. Nintendo released the premonitions of “Big Dream Winds” and “Big Dream Wave” , a series of long-awaited 10th-generation originals that are scheduled to land next year on Switch 2.

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